Small games with big hearts.
We’re seven people making cozy, strange games from our kitchen tables. Our first game is out now. Our second has lanterns.
Two worlds, so far
One cozy puzzle game about the mail. One co-op game about keeping the dark away.
Lampwright
The night is alive, and you’re the last one who knows how to make light. Craft lanterns, win the city back, hold out until dawn.
Mossletter
A tiny courier snail, a mossy village, and a bag full of letters. Lay the paths, deliver the mail, learn everyone’s business.
Slow on purpose
We’d rather make fewer games and make them well.
People, fully remote
Spread across four time zones, with a shared studio day once a month.
Day work week
Crunch makes worse games. We plan around it instead.
Playtests
Everything we make goes in front of players early and often.
From the studio
Lampwright playtest sign-ups are open
The closed playtest starts this winter, in waves. Here’s what’s in it and how to get a key.
October 14MossletterMossletter 1.3: the Winter Route
A free update with 20 new puzzles, snow tiles and a few letters you might have been waiting for.
September 2StudioEverything else we’ve written
Devlogs, updates and the occasional behind-the-scenes post.
All news →Come say hello
Our Discord is where playtests start, where we share work in progress and where players help each other. It’s moderated every day and it has very good emoji.
The Fernhollow letter
News about our games, about once a month. No spam, unsubscribe any time.
We’re hiring
A gameplay programmer and a part-time community manager. Pay ranges listed on every role.