Concept studio site by Syndicate Marketing · Fernhollow Interactive is a fictional business made for our portfolio. Forms, calls and checkout are switched off.
Independent game studio · Est. 2021

Small games with big hearts.

We’re seven people making cozy, strange games from our kitchen tables. Our first game is out now. Our second has lanterns.

Our games

Two worlds, so far

One cozy puzzle game about the mail. One co-op game about keeping the dark away.

Coming 2027Co-op roguelite · 1–4 players

Lampwright

The night is alive, and you’re the last one who knows how to make light. Craft lanterns, win the city back, hold out until dawn.

Out nowCozy puzzle · 1 player

Mossletter

A tiny courier snail, a mossy village, and a bag full of letters. Lay the paths, deliver the mail, learn everyone’s business.

How we work

Slow on purpose

We’d rather make fewer games and make them well.

7

People, fully remote

Spread across four time zones, with a shared studio day once a month.

4

Day work week

Crunch makes worse games. We plan around it instead.

∞

Playtests

Everything we make goes in front of players early and often.

Hang out with us

Come say hello

Our Discord is where playtests start, where we share work in progress and where players help each other. It’s moderated every day and it has very good emoji.

The Fernhollow letter

News about our games, about once a month. No spam, unsubscribe any time.

We’re hiring

A gameplay programmer and a part-time community manager. Pay ranges listed on every role.

See open roles