Concept studio site by Syndicate Marketing · Fernhollow Interactive is a fictional business made for our portfolio. Forms, calls and checkout are switched off.
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Studio

Seven people, one hollow

Fernhollow started in 2021 with two people and a game about a snail who delivers the mail. We’re a few more people now, and the snail is still around.

AK
Ada KwanCreative director

Started Fernhollow after a decade making other people’s games.

TM
Theo MarshLead programmer

Owns the co-op netcode and most of the bugs, by his count.

PS
Priya SolArt lead

Paints every lantern by hand before it becomes a model.

JR
Jonah ReyesGame designer

Writes the puzzles, then makes them harder.

MO
Mae OkaforAudio

Records the city at night for Lampwright’s soundscape.

SW
Sam WhitProducer

Keeps the schedule honest and the four-day week intact.

LB
Lu BrandtCommunity & QA

Runs playtests and reads every bug report.

You?

We’re hiring a gameplay programmer.

Open roles →

Everyone here is fictional, made up for this concept site.

How we make games

Small team, long runway

We fund our games with what our last game earned and a small amount of outside funding, so we can take the time a game needs.

  • Four-day weeks, no crunch, ever
  • Players see the game early through open playtests
  • Accessibility built in from the first prototype
  • Everyone gets credited, by name, in every game

Want to work together?

Publishing, porting, events or just saying hello.

Get in touch